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Notes from creative journey: “The thinking behind design”

  I begin again to write after a long time of silence and after I have kept at a safe distance the world of writing. It’s not easy to return on one’s steps, especially if you are a visual creative who uses the writing for the necessary to explain the own projects.  It’s hard to explain to people who read you, the reasons which take you to open a publication on web, it’s hard to not think how you can make known the arguments each time you will discuss if you know these arguments are not common but there are few people interested them.  I think the first post must be a preface on what we would like write in the following posts. It must represent our imaginary line on which to pin down the topics we would like to talk about, a reference for all those times we lose sight the pourpose for which to write, a note to be read every time it’s missing the reasons to continue, an engagement to be revise to the need to reorganize own work in a new viewpoint and under new scenary.  I have always ass
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Urban landscapes between staticism and dynamism

At present in architecture in Italy it’s necessary decision making that in the existing istitutions and clients quite missing.    In the new area of expansion of our cities in the twentieth century to resolve the crisis of accomodations post war and post worker immigration it’s arrived yet another quantity of low quality architectures leaving the usual unsolved puzzle of expansions.  In the current suburbs it’s evident the problem of urban renewal together the creation of service for citizen not still available.  The designers often prefer get caged in overcome discussions rather than deal with problems of real request of society or prefer don’t decide on development path deal for major questions rather than delude the ranks of supporters accumulated in the time.   In our society with age-old story, designers prefer to talk about troublesome accademic discussion as the identity of italian architecture rather than modern style.  This isn’t identity but staticism whether these discussion

From concept design to reality: from fractals to design

  The accomplishment of a concept goes across a long way of many phase until the arrive of the product design to market where a client can buy it and the company can verify if the product collects the consent and the expetation of clients.  If a design competition represents a way to see a great deal of possible concept or not, the accomplishment of a marketable concept is rather different. In architecture it's known before of a preliminary project there is an important step that it's to have a committment and a real demand of the architectural project respondent to the necessity of a service for city or people.  In the design it's seems similar but the planning of an object is tied to the possible industrial production and if there isn't the market or clients for that product it's useles to begin a path for the concept design to the realized product.  To plan, any object or in any scale, it's a complex operation. It supposes a synthesis of function, technique,

Fractal art and generative art: caos and order between forms and colors

  When we speak about art, all of you consider classical sectors as painting, sculpture, photography and cinema without thinking that also in the programming and in the math there is the development of new artistic paths in line with the graphics and the digital art. They suppose a background of knowledge more extensive lied to mathematical algorithms and complex computer programming.  If the experience in the fractal art allowed me to extend the artistic and mathematical competences, the generative art allowed me to put in practice this competences from the point of view of programming in a different way and in relation with digital graphics.  The common vision of both arts is in the fractal formulas on which is based the study of dinamic systems, in both cases we find the caos in the algorithms and only the designer decides how sets order.  The fractals are geometric object with the character of auto-similarity as defined from the chaos theory and are described as recursive algorithm

Fractal patterns and singularity: unicum and continuum, iteration and interaction

  When I met fractals and fractal art, what aroused my interest were fractal patterns with their forms and geometric structure.  These graphic elements are suitable for studies on pattern in architecture and in industrial design and they have the feature of being creative pattern very artistic and useful for digital art and drawing fabric in the fashion design.  Their compositional relations, the way the form is repeated, and specially that patterns in which there are singolarity have been the object of my studies for many years before arriving at deconstructivism on digital images and in generative art.  The most interesting aspect of the fractal patterns are the variation of structure for the overlap of different structures, the iteration and interaction of the structures between them, or the optical effect of light and colors on the structures.  Among all fractal patterns my interests are focused on patterns have deformation points and show a graphic singularity or discontinuity

Fractal images: from the math of color and forms to deconstruction

  When the first time I have deconstructed a fractal image, it's not been a good experiment, but all experimental artist know that the wrong attempt sometimes open new ways on different horizon.  The image is still in the web and sometimes come out from the memories of google search...  Sometimes maybe we are very conscious where we want to go but it's not always the initial path the right way to began because it's uneven, above all "the technique needs time to be refined and the theory needs time to be developed".  The first images used were bidimensional and today I yet continue to work on that technique to deconstruct the fractal images inspite there are 3D software for fractal art and I often work with generative art where I use algorithm in movement rather then static images.  The choise to deconstruct a fractal image it's not a chance; the fractal images are interesting but I wanted something different; I wanted my fractal images will be recognizable fo