I have learnt from creativity and design that the market often doesn’t pursue that someone claims to know. A clear example is in the case of economic recession when the persons tend not to spend money for superfluous expenses but reduce their purchase to essential. Not even the infamous free obtains in certain event the forecast consent as often the sector tempts exorbitant advertising, pyramidal schemes and other illegal things. It’s happen to discover in market and marketing analysis for the pre-supply of an artwork or design project that sometimes that you think cannot like obtains more consent rather than that you think can like. The company that produces common objects it knows rightly the market study continues also after production and marketability of products. The study extends what the consumer likes, the level of satisfaction of purchase and if the use of product is the same which is created and produced. The designers sometimes lik...
In the introduction to this pubblication I have pinned a series of arguments on which to write future posts. To all creatives the main request is to write about the background of own work because the author is always the better person who can explain his own work. I begin with Abstract W | Cube City. I have explained in a previous post that the project in the complex have to do a different thing, but as the creative coder know well with the codes not always the programming works so. Where the cube city is born? It’s born from the morphologic analysis and the trasformation of the cities in the time. The creative version is an artistic way to explain the techniques that in architecture and urban planning could be difficult. The first city I have imagined is Abstract W | Cube City Nr 1, or the grid city that in urban planning is a reticulate of road layout that they intersect in a regular and ortogonal way. I’m starting from the study of Ippodamus ...