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Notes from creative journey: “The thinking behind design”

  I begin again to write after a long time of silence and after I have kept at a safe distance the world of writing. It’s not easy to return on one’s steps, especially if you are a visual creative who uses the writing for the necessary to explain the own projects.  It’s hard to explain to people who read you, the reasons which take you to open a publication on web, it’s hard to not think how you can make known the arguments each time you will discuss if you know these arguments are not common but there are few people interested them.  I think the first post must be a preface on what we would like write in the following posts. It must represent our imaginary line on which to pin down the topics we would like to talk about, a reference for all those times we lose sight the pourpose for which to write, a note to be read every time it’s missing the reasons to continue, an engagement to be revise to the need to reorganize own work in a new viewpoint and under new scenary....

Abstract W | Cube City Nr 1: the background...


 In the introduction to this pubblication I have pinned a series of arguments on which to write future posts. To all creatives the main request is to write about the background of own work because the author is always the better person who can explain his own work. 

I begin with Abstract W | Cube City. 

I have explained in a previous post that the project in the complex have to do a different thing, but as the creative coder know well with the codes not always the programming works so. 

Where the cube city is born? 

It’s born from the morphologic analysis and the trasformation of the cities in the time. The creative version is an artistic way to explain the techniques that in architecture and urban planning could be difficult. 

The first city I have imagined is Abstract W | Cube City Nr 1, or the grid city that in urban planning is a reticulate of road layout that they intersect in a regular and ortogonal way. 

I’m starting from the study of Ippodamus of Miletus and then continue the study of “cardo maximus” and “decumanus maximus” of military Rome arriving the present-day island of Manhattan in New York. 

What have in common all these different things in the time? 

We can begin with Ippodamus of Miletus: this greek urban planner teorized the grid city in 5th century. The plan expected a non rigid cross-board grid that it be compared the farming technique “Fallow”. An example of this application is the old city of Metaponto in the Magna Grecia, of  which are left some archaeological finds. 

With “cardo maximus” and “decumanus maximus” of the military Rome we arrive to military organization and their application to urban planning. 

The romans are art of war, a people that have made of the war an art and they have conveied that art of the military organization of the camps in the planning of city. 

In the city or in portions of cities there are two main axis that they overlap each other: they are the “cardo maximus” and the “decumanus maximus” as the military romans used. 

In a recent era a known grid city is the island of Manhattan in New York. The urban planning of this part of New York is a cross-board with streets numbered and ordered in regular and orthogonal way such as can view  from any maps of this part of New York. 

In a previous post I have talked about “structura” and “unicuum”. I’m interested to visualize the topology of a grid city. 

The urban planner know well that in the grid it’s consented the “unicuum” or it’s free to insert in a area of the grid something different, usual it’s inserted a place or a building with service for community related to the rest of grid from a function. 

The city designed in this way grows in piece and not all together like the cubes in my video. More than the urban planning I’m inspired from something in the information system, from it exists a parallelism with anular net and for extension grid net. The structure or the topology are alike a grid city also technically they are different.

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